Theseus Protocol is a new deck-building dungeon run type game, similar to the ever-popular Slay the Spire game. The game utilizes an approach that combines the best aspects of Slay the Spire with Anime and some unique new mechanics and interesting challenges. For those interested in playing Theseus Protocol yourself, the game will enter early access on Steam today!
The basics of playing Theseus Protocol
First learning the game of the Theseus protocol is quite simple. Before we get into the complicated stuff, here is what you need to know. Theseus Protocol is a turn-based strategy game, where each turn, players draw five cards that they can use throughout their turn. At the start of each run, players start with three action points, 100 health, and access to their two first weapons, but more on those later.
Every turn, players get indicators of what their current opponents plan to do, so they can plan their turn accordingly. These indicators may include the number of damage they may do or what status effects they plan to inflict on you for the next turn. To respond, the player gets the option to use their cards in turn to inflict damage, to grant themselves various defensive tools, or to activate one of the many keywords available in Theseus Protocol. For a full explanation of the keywords of Theseus Protocol, check out our complete guide on the topic.
In addition, it is important to know the difference between your two card “graveyards,” so to speak. The first is your Discard pile, where most of the cards you use end up, which return to your “draw pile” after a turn has passed. The second graveyard is the Exhaust pile, which is where cards end up if they have either the “Exhaust” keyword or if you use them to charge up your weapons. There are many strategic benefits to purposely discarding cards, the main one being to improve the cards you draw for the situation you see ahead by preventing weak ones from returning to your hand. A great example can be to remove your area-of-effect (AOE) cards against a single opponent.
Hero Basics & Weapon Development
At the start of early access, there are two main heroes available to play, each with two starting weapons and two purchasable weapons. The first hero players unlock is Charlotte, with Nena being unlocked once the player reaches level two on their character level. While there isn’t much difference between the heroes at first, their weapons are interesting to develop as you continue to play through more of the game.
The “Chip Development” system is quite complex on the release of the early access of Theseus Protocol, with each weapon having many available skill paths to unlock. The currency used to upgrade the weapons is “Data,” which runs separately from the in-game currency “Credit.” Players earn some Data currency for every battle they complete, which is tallied after their run ends.
Weapon Overcharge in Theseus Protocol
During a run of Theseus Protocol, players have the ability to exhaust unwanted cards to charge one of their two weapons. Each of the weapons can be overcharged by exhausting cards that generate two or more charges to a weapon that only needs one more charge to fire. Common overcharging benefits include increasing its damage or gaining certain special benefits like Periodic Shock or reducing the number of turns required to cool down the weapon.
Categories – Enemy, Shop, Rest Station, Elite Enemy, and Event
There are six main categories of available events throughout your run of Theseus Protocol. There are three main combat groups. These include Enemy, Elite Enemy, and the last round of each map, the Boss fight. Aside from these, there are three categories you can consider as “support” options, the Shop, the Rest Station, and the Events. The Rest Station allows players to skip a tile and heal their total health pool by 30%. The most interesting option here is the Lore category, which requires players to read a story and answer the question appropriately to get various rewards.
The basics of the Theseus Protocol Shop Explained
The shop is an interesting part of the Theseus Protocol, with a lot of unique run-specific decision points. The shop uses a credit system, which players may earn through completing battles and events.
There are two main portions of the shop. The first is the card section, where players can purchase rare, powerful cards to add to their starting deck, or they can remove cards for a cost to improve the quality of their draw.
Second is the item portion; here, players can purchase both one-time use items that can help you out in a pinch, or permanent upgrades to your health total, shielding, power-ups, or passives for your guns. Both sections of the shop also have a paid reroll section to help you find what you need.
The Board of Theseus Protocol
There are three main tiles to stand on for the player and enemy’s side of the map for Theseus Protocol. There are a few notable things to remember for the game when it comes to positioning, mainly with how they work with movement effects from certain cards.
Both the first and third (front and back) locations of each players’ side work essentially as walls, allowing you (and the enemy) to use these for causing collision damage. Similarly, if two characters collide, that causes both to take damage. Similarly, the closest unit on the map is referred to as “Melee”, which certain cards are required to target. If only a single target exists on the map, it is always the “melee”, regardless of its position on the board.
Theseus Protocol is a new deck-building dungeon run type game, similar to the ever-popular Slay the Spire game. The game utilizes an approach that combines the best aspects of Slay the Spire with Anime and some unique new mechanics and interesting challenges. For those interested in playing Theseus Protocol yourself, the game will enter early access on Steam today!
The basics of playing Theseus Protocol
First learning the game of the Theseus protocol is quite simple. Before we get into the complicated stuff, here is what you need to know. Theseus Protocol is a turn-based strategy game, where each turn, players draw five cards that they can use throughout their turn. At the start of each run, players start with three action points, 100 health, and access to their two first weapons, but more on those later.
Every turn, players get indicators of what their current opponents plan to do, so they can plan their turn accordingly. These indicators may include the number of damage they may do or what status effects they plan to inflict on you for the next turn. To respond, the player gets the option to use their cards in turn to inflict damage, to grant themselves various defensive tools, or to activate one of the many keywords available in Theseus Protocol. For a full explanation of the keywords of Theseus Protocol, check out our complete guide on the topic.
In addition, it is important to know the difference between your two card “graveyards,” so to speak. The first is your Discard pile, where most of the cards you use end up, which return to your “draw pile” after a turn has passed. The second graveyard is the Exhaust pile, which is where cards end up if they have either the “Exhaust” keyword or if you use them to charge up your weapons. There are many strategic benefits to purposely discarding cards, the main one being to improve the cards you draw for the situation you see ahead by preventing weak ones from returning to your hand. A great example can be to remove your area-of-effect (AOE) cards against a single opponent.
Hero Basics & Weapon Development
At the start of early access, there are two main heroes available to play, each with two starting weapons and two purchasable weapons. The first hero players unlock is Charlotte, with Nena being unlocked once the player reaches level two on their character level. While there isn’t much difference between the heroes at first, their weapons are interesting to develop as you continue to play through more of the game.
The “Chip Development” system is quite complex on the release of the early access of Theseus Protocol, with each weapon having many available skill paths to unlock. The currency used to upgrade the weapons is “Data,” which runs separately from the in-game currency “Credit.” Players earn some Data currency for every battle they complete, which is tallied after their run ends.
Weapon Overcharge in Theseus Protocol
During a run of Theseus Protocol, players have the ability to exhaust unwanted cards to charge one of their two weapons. Each of the weapons can be overcharged by exhausting cards that generate two or more charges to a weapon that only needs one more charge to fire. Common overcharging benefits include increasing its damage or gaining certain special benefits like Periodic Shock or reducing the number of turns required to cool down the weapon.
Categories – Enemy, Shop, Rest Station, Elite Enemy, and Event
There are six main categories of available events throughout your run of Theseus Protocol. There are three main combat groups. These include Enemy, Elite Enemy, and the last round of each map, the Boss fight. Aside from these, there are three categories you can consider as “support” options, the Shop, the Rest Station, and the Events. The Rest Station allows players to skip a tile and heal their total health pool by 30%. The most interesting option here is the Lore category, which requires players to read a story and answer the question appropriately to get various rewards.
The basics of the Theseus Protocol Shop Explained
The shop is an interesting part of the Theseus Protocol, with a lot of unique run-specific decision points. The shop uses a credit system, which players may earn through completing battles and events.
There are two main portions of the shop. The first is the card section, where players can purchase rare, powerful cards to add to their starting deck, or they can remove cards for a cost to improve the quality of their draw.
Second is the item portion; here, players can purchase both one-time use items that can help you out in a pinch, or permanent upgrades to your health total, shielding, power-ups, or passives for your guns. Both sections of the shop also have a paid reroll section to help you find what you need.
The Board of Theseus Protocol
There are three main tiles to stand on for the player and enemy’s side of the map for Theseus Protocol. There are a few notable things to remember for the game when it comes to positioning, mainly with how they work with movement effects from certain cards.
Both the first and third (front and back) locations of each players’ side work essentially as walls, allowing you (and the enemy) to use these for causing collision damage. Similarly, if two characters collide, that causes both to take damage. Similarly, the closest unit on the map is referred to as “Melee”, which certain cards are required to target. If only a single target exists on the map, it is always the “melee”, regardless of its position on the board.
Share this:
Like this: