Mill Rogue is one of the most fun and impressively toxic decks in the Wild format. Mill decks within Hearthstone should never be strong enough to become a meta deck since nobody would enjoy the game anymore once the novelty of the Mill deck passed. However, Mill Rogue is also one of the most fun decks to play when the aggressive decks stay away. Here are the basics you need to know to learn Mill Rogue in the Wild format.
Mill Rogue – the Deck & the tools.
There have been many editions of Mill Rogue throughout the years, but none have succeeded quite yet. The most recent edition of the archetype, however, is showing some success. Especially now that the Combo Warlock deck is gone, it could find some success as the meta continues to slow down.
The Mill Rogue deck primarily works because of the Murloc card Coldlight Oracle. Coldlight Oracle draws both players two cards from their deck, which the remainder of your deck enables, duplicates, or otherwise supports. Some examples include the obvious Shadowstep, which allows you to replay your Coldlight Oracle for one mana. Lab Recruiter to shuffle additional copies of Coldlight Oracle into your deck. And various minions and tools to help you survive throughout the game like Armor Vendor, Glacial Shard, and Vanish.
The current build of Mill Rogue looks something like the list below. However, since the archetype is quite unrefined, there is certainly room for improvement.
Mulligan & playstyle advice for Mill Rogue
The mulligan for Mill Rogue is simple. Card draw against controlling opponents, tools to help you survive (somehow) against aggressive opponents. When in doubt, mulligan for Control since that is the style you can beat. Mill Rogue’s matchup into aggressive opponents is abysmal at best, so play this at your own risk.
For some more concrete cards to look for in your mulligan, Murloc Tastyfin and Coldlight Oracle are the main standouts. Besides those, spells like Shadowstep and Swindle significantly improve your chances. However, cards like Evasion and even your one-drop minions should often be avoided in the early game. The reason you avoid your one-drops is that you plan to use them in the late game with Vanish instead to extend the game, rather than to use them for early tempo against most of your opponents.
For more Deck Insights, take a look at Wild Scimitar Rogue.