The Battlegrounds 20.8 update brought back many older heroes, including the Trade Prince himself, Gallywix. The former leader of the goblins is one of Battlegrounds’ all-time most divisive and complicated heroes. There is a mixture of opinions on Trade Prince Gallywix’s real strength as there is a question about his consistency. So let’s break down Gallywix and discuss the strengths, weaknesses, and the many available strategies to take the crown.
The Basics of Trade Prince Gallywix & Smart Savings
Gallywix’s hero power, “Smart Savings,” states that you will gain one extra gold over the gold you normally have every time you sell a minion in the following turn. The additional gold gives you more flexibility than most other heroes have, depending on how you plan to play him. Each time you sell a minion, you become stronger the next turn while you are weaker in your current turn. With that in mind, I suggest picking him from shops with at least three of the tribes being: Quilboar, Murloc, Beast, Elemental, or Pirate.
The key cards SunBacon Relaxer, Murloc Tidehunter, Alleycat, Sellemental, and Freedealing Gambler, make it easier to keep gold afloat. The tier-one prizes in Darkmoon Faire games like Gacha Gift and Pocket Change also help, while Good Stuff and Might of Stormwind provide you with much-needed extra stats to survive fights.
Trade Prince Gallywix’s primary win-conditions are units that constantly cycle through units, which maximizes the use of Smart Savings. Just some examples include Cap’n Hoggar, Brann Bronzebeard, Captain Flattusk, Kalecgos, and to a lesser extend, Wrath Weaver.
On a minor note, you can exceed the normal ten gold limit through Smart Savings. Let’s say you would normally have ten gold in your next turn. Now, you sold two units in the previous round, resulting in you having ten + two gold for the next turn due to Smart Saving’s effect. Now, for the next round, your gold limit is twelve instead of ten. That means you can buy a unit (12-3=9) and then sell, let’s say, two minions (9+2) to reach eleven gold, which normally wouldn’t work.
Gallywix’s Game Plan
Gallywix wants to use Smart Savings to reach a near-infinite amount of gold. As I said earlier, your win conditions are cards that allow you to buy and recycle cards constantly. Cap’n Hoggarr, Brann Bronzebeard, Captain Flattusk, Kalecgos, and to a lesser extent, Wrath Weaver are ideal.
Cap’n Hoggarr is all about buying any pirate and selling it so you can make your Salty Looters stronger. You can continue to do this non-stop, and you will find yourself with turns where you start with more than twenty gold. For more on how to play Cap’n Hoggarr Pirates, take a look at our Pirate Composition Guide.
Captain Flat Tusk also synergizes with Cap’n Hoggarr as you gain many Blood Gems from constant purchases. Even if you don’t have Cap’n Hoggarr, Captain Flat Tusk’s game plan requires you to buy minions then sell them, making this a strong card to help juice Smart Savings.
Brann Bronzebeard and Kalecgos are similar to Captain Flat Tusk. They want to keep buying battlecries to strengthen their board, then selling them again. Depending on your lobby, you can get almost as much gold as the Cap’n Hoggarr strategy if you can find cards such as Tavern Tempest, Primalfin, or Murozond.
Wrath Weaver is an idea of a win condition, but not a preferred one. You will be buying many demons and then selling them, but it is not as effective as the previously mentioned strategies. However, it is still a pursuable game plan.
Elementals are one of the best tribes for Gallywix as the entire tribe’s identity is recycling minions. Nomi, Lil Rag, Lieutenant Garr, and Majordomo Executus are strong cards that use recycling, and Sellemental and Tavern Tempest especially help that out.
Simple advice for the Darkmoon Treasure lobbies.
Gacha Gift is the most ideal when you have Elementals, Murlocs, or Beast in the lobby, as the token cards are the best way to keep your gold up. Pocket Change helps, but to a lesser extent, as it allows you to buy another minion to sell later on for additional gold.
If you have either of these prizes, you need to think hard about how you want to do your turn. You want to use most of your gold to upgrade fast and buy strong enough minions to mitigate damage. You want to reach Tavern-Tier Four with about twenty health. These curves will not include Darkmoon Prize, so keep the advice above in mind whenever you have those games.
The primary strategies for Trade Prince Gallywix
There are multiple ways for Gallywix to do his curves. Keep in mind that you want to buy tokens when you are buying minions. In addition to the usual tokens, cards like Freedealing Gambler, Steward of Time, SunBacon Relaxer are worth picking up when you can. Token cards essentially cost one gold but will give you two extra next turn. Freedealing Gambler is free and gives you one extra gold. Steward of Time and SunBacon Relaxer give you extra benefits for selling them, giving Trade Prince Gallywix much-needed stats for the minions he plans to buy.
While this covers most of Trade Prince Gallywix’s curves, it is difficult to cover just about everything. It depends on what Bob offers you, the heroes your opponents have, and if Darkmoon Prizes are available. So while we may not be able to cover everything, this is the most I can explain.
Curve One. Multiple Token Start with constant gold.
If you found two tokens at the beginning of the game, this is a good way to do your curve. It allows you to have a strong balance of having leftover gold, upgrading early, and buying worthwhile minions.
Turn One (3 Gold) – Buy Murloc Tidehunter, Alleycat, or Sellemental. Freeze the additional tokens.
Turn Two (4 Gold) – Buy another token card. Sell three minions & upgrade to Tavern-Tier two.
Turn Three (8 (5+3) Gold) – Sell one minion. Buy three minions.
Turn Four (7 (6+1) Gold) – If you see a token generator, buy it and sell the token. Upgrade. If not, sell the weakest minion and upgrade to Tavern-Tier Three.
Turn Five (8 (7+1) Gold) – If you have a token alongside a good shop, sell two minions and buy the strongest minion & upgrade to Tavern-Tier Four. If any of the above doesn’t apply, sell one minion and buy three minions instead.
Turn Six (9 (8+1) Gold) – If you haven’t already, then upgrade to Tavern-Tier Four and buy a minion. If you are at Tavern-Tier Four, start looking for pairs, create a strong board or set up a mid-range win condition. Feel free to replace minions to improve your board or cycle through units with Battlecry to improve your current board state instead. Doing so keeps your gold up, which allows you to have more options in the following round.
Turn Seven (9 Gold) – You can upgrade early to Tavern-Tier Five at the cost of not having a full board. If you do not feel safe, stay behind.
Curve Two: Delayed Tavern-Upgrades & Searching for Triples with Trade Prince Gallywix
Requirements: Multiple Tokens in rounds one & two. And you are the only hero in your lobby that plays the Rafaam Curve to increase the chances of finding Tavern-Tier one triples & pairs.
This curve usually happens when you are in a lobby where no other heroes are goingRafaam curve and two out of the three token tribes are in the game. The benefit of being the only player pursuing the Rafaam Curve means many of the tier one minions are available for you to take. By staying behind and buying the necessary minions, you can find multiple pairs and, potentially, triples. Gallywix also takes advantage of all of the extra minions by selling them later on and having an easy time upgrading.
Turn One (3 Gold) – Buy Murloc Tidehunter, Alleycat, or Sellemental.
Turn Two (4 Gold) – Buy pairs and/or other tokens.
Turn Three (5 Gold) – Buy pairs and/or other tokens.
Turn Four (6 Gold) – Buy pairs and/or other tokens.
Turn Five (7 Gold) – Upgrade to Tavern-Tier two. Sell one minion. Upgrade to Tavern-Tier Three.
Turn Six (9 (8+1) Gold) – Sell one minion. Upgrade to Tavern-Tier Four.
Turn Seven (10 (9+1) Gold) – (Optional) Upgrade to Tavern-Tier Five. Triple any pairs you found on the way. The entire curve is dependent on finding these triples, but if you haven’t, then stabilize by making a strong board and finding your triples.
The decision between discovering minions from Tavern-Tier Five & Six comes from your current position in the game. Consider things like your health, the strength of your upcoming opponent, and how strong the heroes in your Lobby are overall. There are no set rules here, so make sure to consider the decision ahead of Turn Seven as you don’t have unlimited time.
Curve Three: Pseudo-Rafaam Delayed-Upgrade Curve
Requirements: Multiple tokens at turns one & two. And no other heroes that follow the Rafaam Curve.
As explained above, the Delayed-upgrade curve works out well when you are in a lobby with no other heroes that follow the Rafaam curve. It allows you to find Tavern-Tier one units more consistently. However, in contrast to the previous curve, the 2nd variety happens when you find a triple minion around Turn three or Four. The adapted curve is a bit more flexible as it allows you to take advantage of your leftover gold more easily.
Turn One (3 Gold) – Buy Murloc Tidehunter, Alleycat, or Sellemental
Turn Two (4 Gold) – Sell both token cards. Buy two minions.
Turn Three (7 (5+2) Gold) – Buy pairs and/or tokens.
Turn Four (6 Gold) – Upgrade and buy one minion. Preferably a token generator. Then sell two tokens and buy a minion.
Turn Five (9 (7+2) Gold) – Upgrade. Buy one minion.
Turn Six (8 Gold) – Buy your triple (DO NOT PLAY IT). Sell two minions. Upgrade. Play your triple and discover.
Turn Seven (11 (9+2) Gold) – Start looking for pairs, creating a strong board, or a mid-range win condition. Recycle minions that gain benefit for selling or battlecries. Doing this will keep your gold up and make it safer for you to upgrade early or to find triples.
Curve Four: The Delayed-Token start for Trade Prince Gallywix
A typical situation when playing Trade Prince Gallywix, when you miss a token on turn one, is that you can follow the backup strategy when you find a token option on the following turn instead. The backup token strategy performs better than the alternative options, so make sure to look for it if you miss the ideal starts we listed above.
Turn One (3 Gold) – Buy the best available minion.
Turn Two (4 Gold) – Buy Murloc Tidehunter, Alleycat, or Sellemental. Sell two minions & buy another one.
Turn Three (7 (5+2) Gold) – If you found more tokens or a pair, then do the “Curve 2.5: The adapted Delayed-Upgrade curve.” If not, Upgrade to Tavern-Tier Two. Rerolling is optional. Buying a Token Unit is better than most Tier-Two units. If you don’t find a token, reroll Bobs’ shop and look for a Token or the best available alternative.
Turn Four (6 Gold) – Buy pairs and/or Token minions when they are available. If the shop is really bad, then upgrade.
Turn Five (7 Gold) – Upgrade to Tavern-Tier Three. Sell one minion. Upgrade. If you upgraded previously, then sell two minions and buy three minions. Again, if the shop is bad again, feel free to upgrade once more.
Turn six (9 (8+1)Gold) – Sell one minion. Buy one minion. If you’re not at Tavern-Tier Four already, then upgrade. Otherwise, go to the next step.
Turn seven (10 (9+1) Gold) – Start looking for pairs, creating a strong board, or a mid-range win condition. Recycle minions that gain benefit for selling or battlecries. Doing this will keep your gold up and make it safer for you to upgrade early or to find triples.
Curve Five: The Turn Three Early Upgrade Curve.
The Early Tavern-Tier Upgrade curve is necessary on occasion when you upgrade to Tavern-Tier Two on turn two and then have a very weak shop on Turn three. Overall when this strategy is your plan, you aren’t in a favorable position, but there are still ways to reach the top four or even the crown. Especially in the Darkmoon Treasures lobby, the early Tavern-Tier Upgrade is a less punishing alternative.
Turn One (3 Gold) – Buy a minion, preferably one with a token, battlecry, or Sun-Bacon Relaxer. If you pick Deck Swabbie, play it on Turn Two after you upgrade to avoid wasting its effect.
Turn Two(4 Gold) – Upgrade to Tavern-Tier Two & look to freeze tokens if you have the option.
Turn Three (5 Gold) – Sell a minion, Upgrade to Tavern-Tier Three. If you pick Deck Swabbie earlier, you can upgrade without selling a minion.
Turn Four (7 (6 +1) or Six Gold due to Deck Swabbie) – Buy two minions, with the option to spend one gold on rerolling Bob’s Tavern if you sold a minion in the previous round. Look out for token units or Freedealing Gambler.
Turn Five (7 Gold) – If you got enough gold to upgrade and buy a minion (Rare, but possible when you find token cards, Freedealing Gambler, Gacha Gift, or Pocket Change.) If not, stay behind and buy two minions to add to your board and use the excess gold to reroll (optional).
Turn six (8 Gold) – Upgrade to Tavern-Tier Four if you didn’t before and buy the best available unit.
Turn Seven (9 Gold) – Start looking for pairs, creating a strong board, or a mid-range win condition. Recycle minions that benefit you when sold. Utilize battlecries to maximize your strength going into the next turn where you want to upgrade to Tavern-Tier five or look for a triple to solidify your place in the lobby.
Curve Six: The Standard Ramping curve for Trade Prince Gallywix
The curve below is about as easy as it gets, although it does require at least one token unit to succeed. The overall goal is to upgrade your Tavern-Tier fast and reach a solid mid-game ahead of your competition.
Turn One (3 Gold) – Buy Murloc Tidehunter, Alleycat, Sellemental, or Deck Swabbie (If you pick Deck Swabbie, play him after you upgrade to tier two)
Turn Two (4 Gold) – Upgrade to Tavern-Tier Two.
Turn Three (5 Gold) – Sell your weakest minion & buy two minions, preferably Tokens.
Turn Four (7 (6+1) Gold) – Upgrade to Tavern-Tier Three. Sell your weakest unit & buy the best available option.
Turn Five (8 (7+1) Gold) – Sell your weakest unit once more, and buy three minions to improve your board state as much as possible.
Turn Six (9 (8 +1) Gold) – Upgrade to Tavern-Tier Four. Buy a single unit, sell one if your board is full, or need extra gold to reroll once.
Turn Seven (9 or 10 (9+1) Gold) – Start looking for pairs, creating a strong board, or a mid-range win condition. As always, try and cycle through the minions on your board, prioritizing minions that benefit from being sold like Freedealing Gambler, and utilize Battlecries to your advantage to improve the strength of your Warband. The gold you generate for the following turn helps you Upgrade to Tavern-Tier five early, or you can use it to search for triples from here on out.
Curve Seven: High-Risk, Fast Ramping with Trade Prince Gallywix
The following curve is more of an in-emergencies-only type of strategy, with a much higher chance to crash than most included today. However, in the situations where Bob is just happy to see you enter the Tavern, it might be your best shot.
Turn One (3 Gold) – Buy Murloc Tidehunter, Alleycat, Sellemental, or Deck Swabbie (If you pick Deck Swabbie, play him after you upgrade to tier two)
Turn Two (4 Gold) – Upgrade to Tavern-Tier Two.
Turn Three (5 Gold) – Sell a token. Upgrade to Tavern-Tier Three.
Turn Four (7 (6 +1) Gold) – Upgrade to Tavern-Tier Four.
Turn Five (7 Gold) – Attempt to build a board with the high Tavern-Tier minions you have access to ahead of everyone else. Cycling through units like Freedealing Gambler here improves your chances. Finding pairs, tokens, and other helpful units is nice, but our priority here is making sure we survive it through the next two rounds as we are very far behind most people in the lobby in terms of Health.
Curve Eight: The Tokenless Standard Tempo Curve
Suppose Bob blesses you with powerful battlecries such as Menagerie Cup and Natherezim Overseer or “sell minions” such as Steward of Time and SunBacon Relaxer. In that case, the non-token curve is pretty strong. It allows you to have a strong, safe board while also upgrading to Tavern-Tier Four without trouble.
Turn One (3 Gold) – Buy SunBacon Relaxer or another strong non-token Tier-One minion.
Turn Two (4 Gold) – Upgrade to Tavern-Tier Two and Freeze any tokens you might come across.
Turn Three (5 Gold) – Sell your worst minion or token; buy the two best options out of Bob’s Shop.
Turn Four (7 (6 +1) Gold) – On turn four, we often just buy the two best units. Optionally, if we find minions with battlecries, Steward of Time, or Freedealing Gambler, you can buy these, sell them, and buy the best-remaining minion(s).
Turn Five (9 (7+2) Gold) – Upgrade to Tavern-Tier Three, buy a minion with Battlecry, a different effect, or Freedealing Gambler. Then, sell it and buy the best remaining minion for your Warband.
Turn Six (10 (8 +2) Gold) – Upgrade to Tavern-Tier Four and buy the best minion.
Turn 7 (9 Gold) – Start looking for pairs, creating a strong board, or a mid-range win condition. As always, try and cycle through the minions on your board, prioritizing minions that benefit from being sold like Freedealing Gambler, and utilize Battlecries to your advantage to improve the strength of your Warband. The gold you generate for the following turn helps you Upgrade to Tavern-Tier five early, or you can use it to search for triples from here on out.
Curve Nine: The Safe Standard curve for Trade Prince Gallywix
Suppose you do not want to do any of the shenanigans mentioned above. You just want to play the game safe and start using your extra gold more in the later phases of the game. You want to find strong cards and pairs to not lose too much health while keeping yourself at a normal pace. You most likely will not lose much health, but you are ramping slower than the other curves.
Turn One (3 Gold) – Buy Murloc Tidehunter, Alleycat, Sellemental, or any good tier one minion.
Turn Two (4 Gold) – Upgrade to Tavern-Tier Two and try to freeze tokens if you find them.
Turn Three (5 Gold) – Sell your weakest unit and buy the two best options from Bob’s shop.
Turn Four (7 (6+1) Gold) – Sell two minions. Buy three minions.
Turn Five (9 (7+2) Gold) – Upgrade to Tavern-Tier Three. Sell your worst minion. Buy the two best minions available.
Turn Six (8 Gold) – Create a board full of pairs or any strong minions. Sell minions as necessary to further upgrade your board.
Turn Seven (? Gold) – Depending on how many minions you sold, it may vary the amount of gold you have. In either case, you should still upgrade to Tavern-Tier Four. Afterward, sell one minion, reroll and buy another minion. If you find a triple for a minion and you have enough gold next turn to upgrade and buy, I suggest doing that so you can find a powerful Tier-Six unit. Otherwise, continue making yourself strong, finding triples, or making a mid-range win condition. Recycle minions that gain benefit for selling or battlecries. Doing this will keep your gold up and make it safer for you to upgrade early or to find triples.
Closing thoughts for Trade Prince Gallywix
Gallywix is one of the toughest heroes in Battlegrounds to master, arguably the most difficult hero overall. Do not let that discourage you from trying him out or even making your own curve to find success. Remember, once you have your gold, you need to make sure to keep that gold number up so you can fully take advantage of Smart Savings. Think of Gallywix as a mixture of Millhouse Manastorm and Forest Warden Omu. Not every game will be perfect, but it will be difficult for you to stop once you get going. I hope you all learn something from this guide and find your preferred way to play the Trade Prince.
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The Battlegrounds 20.8 update brought back many older heroes, including the Trade Prince himself, Gallywix. The former leader of the goblins is one of Battlegrounds’ all-time most divisive and complicated heroes. There is a mixture of opinions on Trade Prince Gallywix’s real strength as there is a question about his consistency. So let’s break down Gallywix and discuss the strengths, weaknesses, and the many available strategies to take the crown.
The Basics of Trade Prince Gallywix & Smart Savings
Gallywix’s hero power, “Smart Savings,” states that you will gain one extra gold over the gold you normally have every time you sell a minion in the following turn. The additional gold gives you more flexibility than most other heroes have, depending on how you plan to play him. Each time you sell a minion, you become stronger the next turn while you are weaker in your current turn. With that in mind, I suggest picking him from shops with at least three of the tribes being: Quilboar, Murloc, Beast, Elemental, or Pirate.
The key cards SunBacon Relaxer, Murloc Tidehunter, Alleycat, Sellemental, and Freedealing Gambler, make it easier to keep gold afloat. The tier-one prizes in Darkmoon Faire games like Gacha Gift and Pocket Change also help, while Good Stuff and Might of Stormwind provide you with much-needed extra stats to survive fights.
Trade Prince Gallywix’s primary win-conditions are units that constantly cycle through units, which maximizes the use of Smart Savings. Just some examples include Cap’n Hoggar, Brann Bronzebeard, Captain Flattusk, Kalecgos, and to a lesser extend, Wrath Weaver.
On a minor note, you can exceed the normal ten gold limit through Smart Savings. Let’s say you would normally have ten gold in your next turn. Now, you sold two units in the previous round, resulting in you having ten + two gold for the next turn due to Smart Saving’s effect. Now, for the next round, your gold limit is twelve instead of ten. That means you can buy a unit (12-3=9) and then sell, let’s say, two minions (9+2) to reach eleven gold, which normally wouldn’t work.
Gallywix’s Game Plan
Gallywix wants to use Smart Savings to reach a near-infinite amount of gold. As I said earlier, your win conditions are cards that allow you to buy and recycle cards constantly. Cap’n Hoggarr, Brann Bronzebeard, Captain Flattusk, Kalecgos, and to a lesser extent, Wrath Weaver are ideal.
Cap’n Hoggarr is all about buying any pirate and selling it so you can make your Salty Looters stronger. You can continue to do this non-stop, and you will find yourself with turns where you start with more than twenty gold. For more on how to play Cap’n Hoggarr Pirates, take a look at our Pirate Composition Guide.
Captain Flat Tusk also synergizes with Cap’n Hoggarr as you gain many Blood Gems from constant purchases. Even if you don’t have Cap’n Hoggarr, Captain Flat Tusk’s game plan requires you to buy minions then sell them, making this a strong card to help juice Smart Savings.
Brann Bronzebeard and Kalecgos are similar to Captain Flat Tusk. They want to keep buying battlecries to strengthen their board, then selling them again. Depending on your lobby, you can get almost as much gold as the Cap’n Hoggarr strategy if you can find cards such as Tavern Tempest, Primalfin, or Murozond.
Wrath Weaver is an idea of a win condition, but not a preferred one. You will be buying many demons and then selling them, but it is not as effective as the previously mentioned strategies. However, it is still a pursuable game plan.
Elementals are one of the best tribes for Gallywix as the entire tribe’s identity is recycling minions. Nomi, Lil Rag, Lieutenant Garr, and Majordomo Executus are strong cards that use recycling, and Sellemental and Tavern Tempest especially help that out.
Simple advice for the Darkmoon Treasure lobbies.
Gacha Gift is the most ideal when you have Elementals, Murlocs, or Beast in the lobby, as the token cards are the best way to keep your gold up. Pocket Change helps, but to a lesser extent, as it allows you to buy another minion to sell later on for additional gold.
If you have either of these prizes, you need to think hard about how you want to do your turn. You want to use most of your gold to upgrade fast and buy strong enough minions to mitigate damage. You want to reach Tavern-Tier Four with about twenty health. These curves will not include Darkmoon Prize, so keep the advice above in mind whenever you have those games.
The primary strategies for Trade Prince Gallywix
There are multiple ways for Gallywix to do his curves. Keep in mind that you want to buy tokens when you are buying minions. In addition to the usual tokens, cards like Freedealing Gambler, Steward of Time, SunBacon Relaxer are worth picking up when you can. Token cards essentially cost one gold but will give you two extra next turn. Freedealing Gambler is free and gives you one extra gold. Steward of Time and SunBacon Relaxer give you extra benefits for selling them, giving Trade Prince Gallywix much-needed stats for the minions he plans to buy.
While this covers most of Trade Prince Gallywix’s curves, it is difficult to cover just about everything. It depends on what Bob offers you, the heroes your opponents have, and if Darkmoon Prizes are available. So while we may not be able to cover everything, this is the most I can explain.
Curve One. Multiple Token Start with constant gold.
If you found two tokens at the beginning of the game, this is a good way to do your curve. It allows you to have a strong balance of having leftover gold, upgrading early, and buying worthwhile minions.
Turn One (3 Gold) – Buy Murloc Tidehunter, Alleycat, or Sellemental. Freeze the additional tokens.
Turn Two (4 Gold) – Buy another token card. Sell three minions & upgrade to Tavern-Tier two.
Turn Three (8 (5+3) Gold) – Sell one minion. Buy three minions.
Turn Four (7 (6+1) Gold) – If you see a token generator, buy it and sell the token. Upgrade. If not, sell the weakest minion and upgrade to Tavern-Tier Three.
Turn Five (8 (7+1) Gold) – If you have a token alongside a good shop, sell two minions and buy the strongest minion & upgrade to Tavern-Tier Four. If any of the above doesn’t apply, sell one minion and buy three minions instead.
Turn Six (9 (8+1) Gold) – If you haven’t already, then upgrade to Tavern-Tier Four and buy a minion. If you are at Tavern-Tier Four, start looking for pairs, create a strong board or set up a mid-range win condition. Feel free to replace minions to improve your board or cycle through units with Battlecry to improve your current board state instead. Doing so keeps your gold up, which allows you to have more options in the following round.
Turn Seven (9 Gold) – You can upgrade early to Tavern-Tier Five at the cost of not having a full board. If you do not feel safe, stay behind.
Curve Two: Delayed Tavern-Upgrades & Searching for Triples with Trade Prince Gallywix
Requirements: Multiple Tokens in rounds one & two. And you are the only hero in your lobby that plays the Rafaam Curve to increase the chances of finding Tavern-Tier one triples & pairs.
This curve usually happens when you are in a lobby where no other heroes are goingRafaam curve and two out of the three token tribes are in the game. The benefit of being the only player pursuing the Rafaam Curve means many of the tier one minions are available for you to take. By staying behind and buying the necessary minions, you can find multiple pairs and, potentially, triples. Gallywix also takes advantage of all of the extra minions by selling them later on and having an easy time upgrading.
Turn One (3 Gold) – Buy Murloc Tidehunter, Alleycat, or Sellemental.
Turn Two (4 Gold) – Buy pairs and/or other tokens.
Turn Three (5 Gold) – Buy pairs and/or other tokens.
Turn Four (6 Gold) – Buy pairs and/or other tokens.
Turn Five (7 Gold) – Upgrade to Tavern-Tier two. Sell one minion. Upgrade to Tavern-Tier Three.
Turn Six (9 (8+1) Gold) – Sell one minion. Upgrade to Tavern-Tier Four.
Turn Seven (10 (9+1) Gold) – (Optional) Upgrade to Tavern-Tier Five. Triple any pairs you found on the way. The entire curve is dependent on finding these triples, but if you haven’t, then stabilize by making a strong board and finding your triples.
The decision between discovering minions from Tavern-Tier Five & Six comes from your current position in the game. Consider things like your health, the strength of your upcoming opponent, and how strong the heroes in your Lobby are overall. There are no set rules here, so make sure to consider the decision ahead of Turn Seven as you don’t have unlimited time.
Curve Three: Pseudo-Rafaam Delayed-Upgrade Curve
Requirements: Multiple tokens at turns one & two. And no other heroes that follow the Rafaam Curve.
As explained above, the Delayed-upgrade curve works out well when you are in a lobby with no other heroes that follow the Rafaam curve. It allows you to find Tavern-Tier one units more consistently. However, in contrast to the previous curve, the 2nd variety happens when you find a triple minion around Turn three or Four. The adapted curve is a bit more flexible as it allows you to take advantage of your leftover gold more easily.
Turn One (3 Gold) – Buy Murloc Tidehunter, Alleycat, or Sellemental
Turn Two (4 Gold) – Sell both token cards. Buy two minions.
Turn Three (7 (5+2) Gold) – Buy pairs and/or tokens.
Turn Four (6 Gold) – Upgrade and buy one minion. Preferably a token generator. Then sell two tokens and buy a minion.
Turn Five (9 (7+2) Gold) – Upgrade. Buy one minion.
Turn Six (8 Gold) – Buy your triple (DO NOT PLAY IT). Sell two minions. Upgrade. Play your triple and discover.
Turn Seven (11 (9+2) Gold) – Start looking for pairs, creating a strong board, or a mid-range win condition. Recycle minions that gain benefit for selling or battlecries. Doing this will keep your gold up and make it safer for you to upgrade early or to find triples.
Curve Four: The Delayed-Token start for Trade Prince Gallywix
A typical situation when playing Trade Prince Gallywix, when you miss a token on turn one, is that you can follow the backup strategy when you find a token option on the following turn instead. The backup token strategy performs better than the alternative options, so make sure to look for it if you miss the ideal starts we listed above.
Turn One (3 Gold) – Buy the best available minion.
Turn Two (4 Gold) – Buy Murloc Tidehunter, Alleycat, or Sellemental. Sell two minions & buy another one.
Turn Three (7 (5+2) Gold) – If you found more tokens or a pair, then do the “Curve 2.5: The adapted Delayed-Upgrade curve.” If not, Upgrade to Tavern-Tier Two. Rerolling is optional. Buying a Token Unit is better than most Tier-Two units. If you don’t find a token, reroll Bobs’ shop and look for a Token or the best available alternative.
Turn Four (6 Gold) – Buy pairs and/or Token minions when they are available. If the shop is really bad, then upgrade.
Turn Five (7 Gold) – Upgrade to Tavern-Tier Three. Sell one minion. Upgrade. If you upgraded previously, then sell two minions and buy three minions. Again, if the shop is bad again, feel free to upgrade once more.
Turn six (9 (8+1)Gold) – Sell one minion. Buy one minion. If you’re not at Tavern-Tier Four already, then upgrade. Otherwise, go to the next step.
Turn seven (10 (9+1) Gold) – Start looking for pairs, creating a strong board, or a mid-range win condition. Recycle minions that gain benefit for selling or battlecries. Doing this will keep your gold up and make it safer for you to upgrade early or to find triples.
Curve Five: The Turn Three Early Upgrade Curve.
The Early Tavern-Tier Upgrade curve is necessary on occasion when you upgrade to Tavern-Tier Two on turn two and then have a very weak shop on Turn three. Overall when this strategy is your plan, you aren’t in a favorable position, but there are still ways to reach the top four or even the crown. Especially in the Darkmoon Treasures lobby, the early Tavern-Tier Upgrade is a less punishing alternative.
Turn One (3 Gold) – Buy a minion, preferably one with a token, battlecry, or Sun-Bacon Relaxer. If you pick Deck Swabbie, play it on Turn Two after you upgrade to avoid wasting its effect.
Turn Two(4 Gold) – Upgrade to Tavern-Tier Two & look to freeze tokens if you have the option.
Turn Three (5 Gold) – Sell a minion, Upgrade to Tavern-Tier Three. If you pick Deck Swabbie earlier, you can upgrade without selling a minion.
Turn Four (7 (6 +1) or Six Gold due to Deck Swabbie) – Buy two minions, with the option to spend one gold on rerolling Bob’s Tavern if you sold a minion in the previous round. Look out for token units or Freedealing Gambler.
Turn Five (7 Gold) – If you got enough gold to upgrade and buy a minion (Rare, but possible when you find token cards, Freedealing Gambler, Gacha Gift, or Pocket Change.) If not, stay behind and buy two minions to add to your board and use the excess gold to reroll (optional).
Turn six (8 Gold) – Upgrade to Tavern-Tier Four if you didn’t before and buy the best available unit.
Turn Seven (9 Gold) – Start looking for pairs, creating a strong board, or a mid-range win condition. Recycle minions that benefit you when sold. Utilize battlecries to maximize your strength going into the next turn where you want to upgrade to Tavern-Tier five or look for a triple to solidify your place in the lobby.
Curve Six: The Standard Ramping curve for Trade Prince Gallywix
The curve below is about as easy as it gets, although it does require at least one token unit to succeed. The overall goal is to upgrade your Tavern-Tier fast and reach a solid mid-game ahead of your competition.
Turn One (3 Gold) – Buy Murloc Tidehunter, Alleycat, Sellemental, or Deck Swabbie (If you pick Deck Swabbie, play him after you upgrade to tier two)
Turn Two (4 Gold) – Upgrade to Tavern-Tier Two.
Turn Three (5 Gold) – Sell your weakest minion & buy two minions, preferably Tokens.
Turn Four (7 (6+1) Gold) – Upgrade to Tavern-Tier Three. Sell your weakest unit & buy the best available option.
Turn Five (8 (7+1) Gold) – Sell your weakest unit once more, and buy three minions to improve your board state as much as possible.
Turn Six (9 (8 +1) Gold) – Upgrade to Tavern-Tier Four. Buy a single unit, sell one if your board is full, or need extra gold to reroll once.
Turn Seven (9 or 10 (9+1) Gold) – Start looking for pairs, creating a strong board, or a mid-range win condition. As always, try and cycle through the minions on your board, prioritizing minions that benefit from being sold like Freedealing Gambler, and utilize Battlecries to your advantage to improve the strength of your Warband. The gold you generate for the following turn helps you Upgrade to Tavern-Tier five early, or you can use it to search for triples from here on out.
Curve Seven: High-Risk, Fast Ramping with Trade Prince Gallywix
The following curve is more of an in-emergencies-only type of strategy, with a much higher chance to crash than most included today. However, in the situations where Bob is just happy to see you enter the Tavern, it might be your best shot.
Turn One (3 Gold) – Buy Murloc Tidehunter, Alleycat, Sellemental, or Deck Swabbie (If you pick Deck Swabbie, play him after you upgrade to tier two)
Turn Two (4 Gold) – Upgrade to Tavern-Tier Two.
Turn Three (5 Gold) – Sell a token. Upgrade to Tavern-Tier Three.
Turn Four (7 (6 +1) Gold) – Upgrade to Tavern-Tier Four.
Turn Five (7 Gold) – Attempt to build a board with the high Tavern-Tier minions you have access to ahead of everyone else. Cycling through units like Freedealing Gambler here improves your chances. Finding pairs, tokens, and other helpful units is nice, but our priority here is making sure we survive it through the next two rounds as we are very far behind most people in the lobby in terms of Health.
Curve Eight: The Tokenless Standard Tempo Curve
Suppose Bob blesses you with powerful battlecries such as Menagerie Cup and Natherezim Overseer or “sell minions” such as Steward of Time and SunBacon Relaxer. In that case, the non-token curve is pretty strong. It allows you to have a strong, safe board while also upgrading to Tavern-Tier Four without trouble.
Turn One (3 Gold) – Buy SunBacon Relaxer or another strong non-token Tier-One minion.
Turn Two (4 Gold) – Upgrade to Tavern-Tier Two and Freeze any tokens you might come across.
Turn Three (5 Gold) – Sell your worst minion or token; buy the two best options out of Bob’s Shop.
Turn Four (7 (6 +1) Gold) – On turn four, we often just buy the two best units. Optionally, if we find minions with battlecries, Steward of Time, or Freedealing Gambler, you can buy these, sell them, and buy the best-remaining minion(s).
Turn Five (9 (7+2) Gold) – Upgrade to Tavern-Tier Three, buy a minion with Battlecry, a different effect, or Freedealing Gambler. Then, sell it and buy the best remaining minion for your Warband.
Turn Six (10 (8 +2) Gold) – Upgrade to Tavern-Tier Four and buy the best minion.
Turn 7 (9 Gold) – Start looking for pairs, creating a strong board, or a mid-range win condition. As always, try and cycle through the minions on your board, prioritizing minions that benefit from being sold like Freedealing Gambler, and utilize Battlecries to your advantage to improve the strength of your Warband. The gold you generate for the following turn helps you Upgrade to Tavern-Tier five early, or you can use it to search for triples from here on out.
Curve Nine: The Safe Standard curve for Trade Prince Gallywix
Suppose you do not want to do any of the shenanigans mentioned above. You just want to play the game safe and start using your extra gold more in the later phases of the game. You want to find strong cards and pairs to not lose too much health while keeping yourself at a normal pace. You most likely will not lose much health, but you are ramping slower than the other curves.
Turn One (3 Gold) – Buy Murloc Tidehunter, Alleycat, Sellemental, or any good tier one minion.
Turn Two (4 Gold) – Upgrade to Tavern-Tier Two and try to freeze tokens if you find them.
Turn Three (5 Gold) – Sell your weakest unit and buy the two best options from Bob’s shop.
Turn Four (7 (6+1) Gold) – Sell two minions. Buy three minions.
Turn Five (9 (7+2) Gold) – Upgrade to Tavern-Tier Three. Sell your worst minion. Buy the two best minions available.
Turn Six (8 Gold) – Create a board full of pairs or any strong minions. Sell minions as necessary to further upgrade your board.
Turn Seven (? Gold) – Depending on how many minions you sold, it may vary the amount of gold you have. In either case, you should still upgrade to Tavern-Tier Four. Afterward, sell one minion, reroll and buy another minion. If you find a triple for a minion and you have enough gold next turn to upgrade and buy, I suggest doing that so you can find a powerful Tier-Six unit. Otherwise, continue making yourself strong, finding triples, or making a mid-range win condition. Recycle minions that gain benefit for selling or battlecries. Doing this will keep your gold up and make it safer for you to upgrade early or to find triples.
Closing thoughts for Trade Prince Gallywix
Gallywix is one of the toughest heroes in Battlegrounds to master, arguably the most difficult hero overall. Do not let that discourage you from trying him out or even making your own curve to find success. Remember, once you have your gold, you need to make sure to keep that gold number up so you can fully take advantage of Smart Savings. Think of Gallywix as a mixture of Millhouse Manastorm and Forest Warden Omu. Not every game will be perfect, but it will be difficult for you to stop once you get going. I hope you all learn something from this guide and find your preferred way to play the Trade Prince.
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